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The main types of monetization models of the mobile applications:

1. Free application

Probably the idea the offer to distribute your application for free will surprise you – because why give away for free what you spent so much effort on? You can get the answer to this question when you think about your goals.

The Apple App Store and Google Play Store can be just other places can be just another place of presence for your organization. In this situation, it is not so essential to make money from the application itself.

2. Free application with advertising

The decision to monetize your app by making it free with advertising may be wrong. If you don’t have many different applications and don’t have a general application to sell advertising in it, you will most likely be able to earn more if you set a standard price for your program.

3. Paid application

Paid applications are the second method of monetization proposed by the Apple App Store and Google Play Store. Apple charges a fee for each sale of your app. The right pricing for your application is both an art and a science. This is one factor that can quickly increase the number of downloads, thus increasing your earnings.

4. In-App Purchases

In-app purchases are Apple’s latest official ways to monetize apps. As well as with paid applications. Used to allow users to purchase new features from the program

Once you have decided on the idea of the application, the method of monetization, the type of program, and the price, you can assess your plan’s market opportunities. One way to do this is to estimate the size of the target market for your application. Speaking of the target market, as opposed to the target audience, I’m not talking about the number of people who could potentially be interested in your application, but about the number of people who could buy it. Target market valuation is an approximate way to estimate your application’s maximum revenue that you can get in an ideal situation.

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